Organization:
Size & Orientation:
A. Sponsorship:
B. Outfits:
C. Equipment:
D. Vehicles:
E. Weapons,
Power Armor, & Bots:
F. Communication:
G. Internal Security:
H. Permanent Base:
I. Intelligence Resources:
J. Special Budget:
K. General Alignment:
L. Criminal Activity:
M. Reputation/ Credentials:
N. Salary:
Total Points:
Officers: 0 Officers
Important Officers/Individuals:
Commanding Officer
Commander
of Support Personnel
Commander of Airborne Units/Personnel.
Commander of Intelligence Units
Director of Training
and Recruiting
Commander of Special Forces and Infiltration Groups
Commander of Mage and Psychic Personnel.
Commander
of Medical Staff
Personnel (Averages):
Line / Combat Personnel:
0 Coalition Elite R.P.A. (CS Deserters)
0 Coalition Grunts (CS Deserters)
0 Coalition Military Specialists (CS Deserters)
0 Coalition Dog Boys (CS Deserters)
0 Coalition
Psi Stalker (CS Deserters)
0 Special Forces
0 Headhunters, half with robot combat elite
0 Wilderness
Scouts
0 Full Conversion Borgs
0 Ley Line Walkers
0 Mystics
0 Shifters
0
Techno-Wizards
0 Bursters
0 Mind Melters
0 Others (Cyber Knights, Crazies, Juicers, Adventurers,
etc)
Total Personnel:
Approximately 0 Combat Personnel and 0 Support Personnel (including
mechanics, medics, drivers, supply clerks, cooks, etc). All non combative personnel have some combat training (Equipped with
) due to the fact that assaults will end up effecting support personnel as well.
Weapons, Equipment, and Resources:
Weapons:
Ground Troops:
Vehicle & Fighter Crews:
Power Armors Units:
Special
Units:
Armor:
Ground Troops:
Vehicle & Fighter Crews:
Power Armors Units:
Special Units: